Ashborne Veil | Mind Cloud to the Box
Ashborne Veil
Ashborne Veil Universe

One dark experience in three formats

Ashborne Veil connects game, literary narrative, and original music in one shared universe. Each format deepens characters, conflict, and atmosphere without forcing a single entry point.

Latest updates

Track recent development beats and playable prototype drops.

Initial Gameplay

First public gameplay slice covering navigation, menus, and baseline combat rhythm.

YouTube

Demo Gameplay

Playable session showing early combat loop and progression behavior.

YouTube

Character Screen

UI iteration for stat readability, build identity, and decision clarity.

YouTube

Three gates into the same world

Core design pillars that drive Ashborne Veil.

Game

Isometric ARPG with tactical combat and narrative weight

In the game, every encounter reinforces survival tension in a collapsing world. Character builds, tactical choices, and constant risk shape the journey. The goal is a replayable, high-intensity experience with a strong identity.

Tactical Combat

Positioning, timing, and risk reading define each encounter.

Consequential Narrative

Decisions affect trust, human cost, and conflict direction.

Build Progression

Character growth shaped by style, role, and party synergy.

Atmosphere and World

Visual and audio direction sustain dark-fantasy pressure.

See Game Updates Open Devlog Final link: coming soon

Game, world, and production

Ashborne Veil is a narrative ARPG set in a world of ash, ruins, and broken rites. The campaign combines combat, investigation, and high-pressure decision making.

Story

The story follows a party trying to stop the Veil's final collapse while crossing fractured cities, unstable alliances, and threats that adapt after every encounter.

Core characters

Each lead character brings a distinct tactical and narrative function, with clear internal conflict and combat identity.

Garran

Garran

Pragmatic party lead. He makes survival-driven decisions even when personal cost is high, anchoring strategy, pace, and moral direction in the field.

Edda

Edda

Specialist in arcane pattern reading and rupture signals. She bridges investigation and combat, translating complex phenomena into tactical action.

Thorne

Thorne

Frontline containment anchor. He protects and stabilizes the group during high-chaos moments, balancing force, control, and duty.

Aveline

Aveline

High-mobility fighter with fast response timing. Her style prioritizes precision and initiative, forcing pressure before enemies control tempo.

Darric

Darric

Improvisation, social reading, and urban survival instincts. He opens paths where protocol fails, adding intelligence, friction, and human realism.

Naele

Naele

A key character in conflict escalation, linking personal stakes to strategic impact. Her presence shifts alliance dynamics and emotional cost.

Ysbrand

Ysbrand

A rupture force within the world core axis. He represents the limit between power, control, and degradation, raising threat scale and complexity.

Maelis

Maelis

High-impact narrative figure in trust and authority disputes. Her trajectory expands themes of identity, cost, and responsibility in Ashborne Veil.

Core locations

The Great Continent

The Great Continent is a fractured land of old routes, city-states, and ruin zones where the Veil manifests differently in each frontier. The journey crosses regions with distinct narrative and tactical roles: collapsing urban centers, contested logistical corridors, and open-scale war theaters.

Kingdom of Varnholt

The human core of the continent, marked by political decay, social pressure, and war memory. Varnholt concentrates seats of power and frontier cities where the human cost of Veil fractures appears first.

Key localities: Valdora, Gravemarch, Lorneth Cave, Broken Oath Bell

Dominions of Elaran

An elven territory of ancient forests, arcane castes, and runic ruins. It is a high-mysticism region where forbidden knowledge and spiritual corruption coexist under apparent political silence.

Key localities: Sylmyrien, Myrvaleth, Mirrorleaf Grotto, Temple of Veilglass

Fortresses of Khar-Grun

A dwarven domain of frozen mountains and subterranean forges, where tradition, runic engineering, and war trauma shape every decision. Khar-Grun stands as the harshest industrial and military axis of the continent.

Key localities: Drakkvorn, Khar-Khur, Anvil Deep, Whispering Galleries

Gulf of Marethorne

Blackwater coast in the southeast and the final field of the war. Today, decayed ports, salt haze, and reports of voices below the waves make this a critical zone for seal-related rupture events.

Key localities: Stormwake Causeway, Whispering Jetty, Tideglass Sink, Velkarim

Books

The literary saga expanding story and characters

The book series expands major events, relationships, and dilemmas across Ashborne Veil. Readers follow complete arcs with dark-fantasy pacing and continuity between volumes, adding depth beyond the battlefield.

Explore the Saga Final link: coming soon

Soundtrack

Original score built for atmosphere and emotion

The soundtrack is designed to work both inside and outside the game: themes of tension, loss, omen, and endurance. Each track reinforces world identity and supports emotional memory across key scenes.

Listen to Soundtrack Final link: coming soon

Engine and tools

Production combines game development, visual pipeline, editorial narrative workflow, and music composition under one world direction.

  • Unreal Engine 5 as the core runtime, rendering, and gameplay foundation.
  • Blueprints + C++ for combat architecture, UI, and progression flow.
  • Concept-art pipeline for characters, enemies, covers, and environments.
  • Editorial workflow to expand canon through the book series.
  • Original score composition and curation to reinforce atmosphere.

Platforms and editions

Launch currently planned for PC only. Final store links are still pending.

PC

Primary target platform for initial release and rapid iteration cycles.

Wishlist / Follow (placeholder) Final link: coming soon

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Available media

YouTube playlist

Concept art and covers

Ashborne Veil Book 1 Cover
Ashborne Veil Book 2 Cover
Ashborne Veil Book 3 Cover

Current ecosystem status

Core Prototype
Completed

Combat baseline, initial UI, and technical gameplay flow.

Vertical Slice
In progress

Representative block combining gameplay, art, and narrative.

Closed Alpha
Planned

Controlled test focused on balancing and progression readability.

Public Beta
Planned

Scaled feedback stage focused on stability and user experience quality.

Ashborne Veil is an original project in continuous evolution.

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